Anyways, the panel (and Joystiq's commentary) had some good points:
The majority of game publishers and developers are male, and when they try to make games for female gamers, they use things like focus groups and research numbers. As a result, they usually miss the target and develop games for them that suck. Then the games don't sell, so the publishers say, "Well, women don't play games."
They conclude a lot of this is more a marketing problem than not having a market or product problem. I just wonder when the industry is going to finally hit the target between two extremes of "women don't play games" and "they need games designed for them." Shouldn't people just concentrate on developing good games in general that everyone would like to play? ... And there I go, falling into the cliched girl gamer commentary trap again.
SXSW: Getting Girls Into The Game: Designing and Marketing Games for Female Players [Joystiq]
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